Kate Ringland began a series of posts about Dwarf Fortress, healthcare, and some of what's been going on. Tarn appeared on Kake Bytes to discuss the Steam/itch release in May 2019.Ī list of Tarn's stuff appeared in May 2019 on Uses This.įollowing the Steam/itch.io announcement in March 2019, Zach's wife Annie and cousin Dr. And here's a recording of the System Design panel on which Tarn appeared.įrom June 2019, Tarn does a QA with John Harris at Gamasutra. Zach, Tarn and Victoria from Kitfox were on a panel led by Nate Crowley at Pax 2019. Here's Tarn giving a talk on emergent narrative at UCSC in November 2019 (very similar to the talk given at FDG that year for which we don't have a recording.) Tarn appeared on episode 172 of Literate Gamer to discuss villains and the Steam release in April 2020. Recorded back in 2019 at GDC, Tarn had been operating on almost no sleep for two weeks following the Steam announcement, leading to a looser style of speech. Released in June 2020, Tarn's interview with Noclip about Dwarf Fortress. ![]() Here's a June 2020 interview with BlindiRL where Tarn chats about recent-at-the-time developments and more. In September 2020 at PAX Online, there was a Meet Tarn Adams event, and Tarn also appeared on a procedural generation panel. We posted an Autumn Dev Update video in September 2020. In October 2020, Tarn did a second interview with BlindiRL about current developments and also subjects DF more broadly. Dwarf Fortress File Depot: Janus's site for hosting and sharing various DF related files.The Dwarf Fortress Wiki: Read Dwarf Fortress articles, stories and tutorials, contribute information or download a tileset.On the one hand, I'd assume most players who manually search out tilesets here on the forum probably don't have any issue plugging the set into their own custom installations (which is more flexible, and doesn't tie a version to a particular build of DFHack), and on the other, I feel like I could instead use that energy to request the set be adopted by the newb packs (probably the saner option considering how close the Steam version is). With that out of the way, I'd like to ask how you all feel about having an optional DFHack installation bundled in with the set? As it is now, Project Athena is designed to use the graphical version for the game window, ground tile mask and all, without interfering with the pure text version used everywhere else. If anyone wants pngs with the nonstandard fonts, let me know! Removed the alternate font options to make putting together releases easier.the lowercase alpha, small mountain and phi glyphs) Adjusted the orientation of the vertical wall pattern to be rotationally symmetric with the horizontal ones.Made the non-serif nature of the font consistent, particularly with the i's.I've made a small pass over the tileset to clean up little odds and ends! Chi for humans is a bit odd, and I've decided against using capital gamma at all for now due to its weird balance, though this is pretty subjective! I think lowercase gamma across the board will work nicely, but I'd love to hear what you all think! I don't even dare draw it, else I might change my mind.Īll things considered, the first philosophy made the most sense. ![]() Xi though! I was almost tempted to pluck this one from the second bin and break consistency just to use it for the elves. As it is, I'm sure most people who will be trying the set already has some adjusting to do with a faceless dwarf (which I'm hoping the dark vanity stripe on the major races helps to alleviate!). If we were to use alpha to represent humans we'd probably often wonder why there were fish flopping around in the tavern! Moreover, nu is halfhearted as a dwarf glyph and doesn't have nearly the recognition potential as delta would for dwarves. Immediately we can tell that the second bin has overloading issues with kappa.
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