![]() Right now, Roller Champions is missing some sort of x-factor that would make it the sort of game you want to play over and over. Whether that’s possible remains to be seen. It would be badass to watch someone perched high on the wall, goaltending any shot that comes close to scoring. Team passing plays around the rink might be nigh indefensible with the right spacing and timing. It could be neat to see the perfectly efficient use of downslopes to maximize momentum. That’s why I’m curious to see if seasoned players can eventually turn Roller Champions into something that’s more akin to an esport. It just feels like there’s no strategy beyond throwing everyone at everyone else and hoping you come out of the fray unscathed. Maybe it’s the way defenders have to be so singularly-minded in their pursuit. Maybe it’s the way you frequently find yourself skating backward toward an empty track. Get the ball, lose the ball, chase the ball, get the ball. This is the whole loop (pun intended) of Roller Champions. Ideally, the two offensive players without the ball will knock down any incoming attackers. Whoever has the ball can dodge incoming tackles with a single button press. ![]() They’ll feverishly skate to catch up, and they’ll loop back the wrong way on the track. The opposing team will do anything to tackle the ball carrier. It’s so much easier said than done, though. Games are seven minutes long or until one team earns five points. Three laps and scoring is worth five points. Making it two laps and scoring is worth three points. If you’re able to complete a full lap while maintaining control of the ball, you can throw it into a goal that sits high on the wall. The objective is to carry a ball around a track while the other teams tries to jar it loose. Roller Champions certainly falls into its own little niche. ![]() Well, at least Rocket League feels like the most obvious analog the color scheme is nearly identical and both games prominently feature riding on the walls. Roller Champions is a free-to-play three-on-three roller derby game by way of Rocket League. The problem is that I’m not convinced the framework is flexible in a way that will allow players to continually get better. That’s a tough spot because Roller Champions could shine once players become competent enough to perform cool feats. Its introduction to the world came last week with an E3 announcement and a surprise technical alpha that was open to everyone. There is no such thing as high-level Roller Champions because Roller Champions itself barely exists.
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